Components snake along conveyor belts to a 'just-in-time' ordering system that leaves no pauses, no delay, no confusion or congestion. A massive army of precision-controlled robots dance to a milimeter-perfect ballet of engineering excellence with perfect timing. Can you build the ultimate optimised, free-flowing car production line whilst beating the competition and still turn a profit?Ī modern car factory is a near perfect example of efficiency, process-management and flow. Twist ending: those future generations are actually robots.ĭouble-twist ending: this post is set in the same universe as this video.Production line is the new car factory management/simulation/tycoon game that pushes your organisational and entrepreneurship skills to the limit. Before this, Asmussen had sold a limited run of beta keys through Itch.io and said he does intend to resume selling it there, though he hasn't yet. Unless he ends up increasing the game's scope in response to feedback, in which case who knows.įactory Town is out on Steam for £13.94/€15.11/$17.99, which includes the 10% launch discount available for the next few days. The early access plan of developer Erik Asmussen is to add a few features and polish Factory Town over the next six months or so before hitting version 1.0 and launching. I've not had a go myself but have heard it's a pretty pleasant line 'em up so far.
And that's a good thing, okay? The march of progress, baby!
Over time and tech trees, our cute rural farms and quarries will grow into mechanised metropolises, stamping clean lines of railways and conveyor belts across the once-chaotic countryside. It's a bit 'Settlers-or-Civ-or-some-other-strategy-game-set-in-history-but-also-maybe-magic-idk-meets-Factorio', starting us out with wee workers we need to build a village for. They look upwards in reminiscence then quickly back down, trying to unsee the cracks in the dome growing as waves pound overhead.įactory Town entered early access on Tuesday. "Ah, yes, I'm afraid the tomes about that one were amongst those devoured for sustenance during The Hard Times," sighs the elder. "What's Factory Town?" asks one of the huddled younglings, their eyes quivering with reverence. "Why, one month saw the launch of not only Satisfactory and Production Line but Factory Town too." "The way was paved by games like Infinifactory and Factorio, smoothing the way for a flood of followers," one elder recalls.
"The twenty-tensies truly were a golden age for games about optimising production lines," future generations will say under their infrared-heated geodesic domes.